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How to create Scriptable Objects in Unity

Hello, everyone! This time I will share with you some different ways to create Scriptable Objects in Unity. I will try to also share with you different examples of how I did use these creation methods in my previous games. If you are wondering, why you want to use a Scriptable Object, I think the… Read More: How to create Scriptable Objects in Unity »

Unity Portability Tester, programming and game updates

Hello, everyone! Have a few updates regarding games, updates on the site and a new tool I started working on! Unity Portability Tester Let’s start with my new tool first! I uploaded to my GitHub the Unity Portability Tester and updated the Others page in the website. Unity Portability Tester is a tool that let’s… Read More: Unity Portability Tester, programming and game updates »

4 Horsemen of the Game Jams: 4 nasty tricks to get results fast in Unity

Hello, everyone! After participating in 16 game jams so far, I recognized some bad or questionable practices that had helped me to accomplish good results in really short times. I wanted to share them with you in case you find a good use for them! But first, one small disclaimer: I am calling these bad… Read More: 4 Horsemen of the Game Jams: 4 nasty tricks to… »

11 Game Jams in 8 Years

Hello, everyone! The next weekend we will be making an official game jam where we are working. Having this kind of event made a lot of people ask for tips for the game jam. The truth is that even I had participated in eleven game jams during this eight years, I never thought about tips… Read More: 11 Game Jams in 8 Years »

Moving back to Unity

Hello, everyone! I have a few updates for the VR game, Framework Goat and the Narwhal Engine. First of all, for the VR game I have a few changes and news about it. After a long break we are resuming our work on it. And after a really short debate we decided to move to… Read More: Moving back to Unity »