Tag Archives: witchcraft

Object Pool using Generics and Factory Method with an Unity example

Hello, everyone! I am going to explain the Object Pool I usually use. You can find the full version on my Framework Goat if you are interested. What is an Object Pool Object Pool is a programming pattern used to reduce performance issues related to object creation by expending extra ram by doing so. The… Read More: Object Pool using Generics and Factory Method with an Unity… »

Moving back to Unity

Hello, everyone! I have a few updates for the VR game, Framework Goat and the Narwhal Engine. First of all, for the VR game I have a few changes and news about it. After a long break we are resuming our work on it. And after a really short debate we decided to move to… Read More: Moving back to Unity »

Witchcraft Release

Hello, everyone! Going to write about many updates of different projects. First of all, final release of Witchcraft will be tomorrow! The game will be released officially in Steam and itch.io with a 15% of discount to conmemorate the event. It has been a really long journey until this final release but it is finally… Read More: Witchcraft Release »