Tag Archives: spell

Improving feedback and adding more content for all the projects!

Hello, everyone! I have a bunch of new updates since the last update three weeks ago. Luckily, I had been able to keep the same pace or even improve it for some of the projects so I am pretty hyped about this new workflow I had been able to keep. This time, I will bring… Read More: Improving feedback and adding more content for all the projects! »

First two streams + Progress in my games!

Hello, everyone! So, one of the biggest updates will be regarding these two first streams I did this week. But! I also have updates regarding my current projects and, in part, thanks to the streams I worked on. So let’s get started! First two streams This week I made my first two streams where I… Read More: First two streams + Progress in my games! »

Object Pool using Generics and Factory Method with an Unity example

Hello, everyone! I am going to explain the Object Pool I usually use. You can find the full version on my Framework Goat if you are interested. What is an Object Pool Object Pool is a programming pattern used to reduce performance issues related to object creation by expending extra ram by doing so. The… Read More: Object Pool using Generics and Factory Method with an Unity… »