Frameworks & Tools

Frameworks & Open-Source Tools

Alongside my games, I build open-source frameworks, SDK wrappers, and editor utilities in C#, Unity, and ActionScript 3 to speed up game development, keep architectures clean, and solve recurring technical problems. If you use any of them in your projects, let me know so I can feature your game here!

Framework Mono

⚡ ACTIONSCRIPT 3 · 9 FLASH GAMES & DOCS

Framework Mono (ActionScript 3)

The first game framework I built. Designed for ActionScript 3 and Flash games, it helped keep architecture clean, ship game jam entries in under 48 hours (like Wasting Bullets), and maintain high performance even in bullet-hell games like Asterash.

Narwhal Engine

📦 ARCHIVED · C# & MONOGAME

Narwhal Engine (C# & MonoGame)

An experimental 2D game engine built in C# on top of MonoGame. Although now archived in favor of Unity and Framework Goat, its source code and Getting Started guide remain available on GitHub.