Frameworks & Open-Source Tools
Alongside my games, I build open-source frameworks, SDK wrappers, and editor utilities in C#, Unity, and ActionScript 3 to speed up game development, keep architectures clean, and solve recurring technical problems. If you use any of them in your projects, let me know so I can feature your game here!

🐐 C# & UNITY · 15 GAMES BUILT WITH IT
Framework Goat (C# & Unity)
Framework Goat is an open-source set of C# tools and systems for Unity. Originally born as the core toolkit for Witchcraft, I expanded it into a full-featured framework powering 15 of my Unity games—from commercial releases like Summer Snow Day to fast-paced game jam entries.

📺 C# · UNITY · UNIRX · TWITCH SDK
Twitch Mono Integration (C# & Unity)
A reactive wrapper to easily integrate the Twitch SDK in Unity using UniRx. Built for interactive stream games like Community Warriors, where viewers redeem channel rewards and jump straight into the battle alongside the streamer.

⚡ ACTIONSCRIPT 3 · 9 FLASH GAMES & DOCS
Framework Mono (ActionScript 3)
The first game framework I built. Designed for ActionScript 3 and Flash games, it helped keep architecture clean, ship game jam entries in under 48 hours (like Wasting Bullets), and maintain high performance even in bullet-hell games like Asterash.

📦 ARCHIVED · C# & MONOGAME
Narwhal Engine (C# & MonoGame)
An experimental 2D game engine built in C# on top of MonoGame. Although now archived in favor of Unity and Framework Goat, its source code and Getting Started guide remain available on GitHub.