Hello, everyone!
Long time since I made a post like this. I wanted to share what I have been working on so far, and for that, I will be talking about Summer Snow Day, Timba and other projects.
So let’s get started!
Aiming for the wishlists
For Summer Snow Day, we have the game 99% done. We are tackling the last issues and we were planning to release it in November. But, after one extra analysis before that, we thought this was not the best option.
We know that if we don’t want the game to disappear into the Steam void, we will need to have a certain amount of wishlists for the game. We know the magic number is 7k and we will be aiming for that. Sadly, this probably means the game will be delayed again.

We set November 2027 as the time limit, so, hopefully before but not after that, you will soon be able to play the game from beginning to end.
If you haven’t wishlisted it, this is your chance to do it in the following link: https://store.steampowered.
First version of Timba coming out soon
Meanwhile, I have been working hard on having a fully playable version of Timba. Timba is a multiplayer roguelite game with dice where you cast spells based on your throw. With your progress, you unlock new staffs with different sets of dice and new spells. The synergy between your staff, the spells and your teammates will be crucial to defeat the dungeons filled with enemies.

I don’t have a specific release date for this game, but it should be pretty soon. November will probably be the limit. But, there is one more catch. I will be releasing an early access version on itch.io and Newgrounds first. After that, I plan to keep updating the game while gathering wishlists for a Steam page that I will also release at the same time as the early access versions.
My goal will be that, while the artists make the art for the game, I will focus on releasing updates and gathering a community while also gathering wishlists.
Other projects
Also, because I can’t keep myself still, I have been working on other smaller projects. Most of them just die during the prototype phase, but I believe I should be sharing a small game with you by the end of this month. Hopefully, this promise won’t be broken, so stay tuned!