💼 Experience & Teaching 🛠️ Open-Source Unity Tools 🥽 VR, AR & Other Experiments
Other Works, Tools & Experience
Beyond my games and main frameworks, here is a summary of my industry experience, university teaching and talks, open-source Unity utilities, and experimental VR/AR installations.
💼 Experience, Teaching & Talks
OCTOBER 2019 – PRESENT
Etermax
- Principal / Technical Owner / Tech Lead / Senior Software Engineer across Meta Quest VR and mobile multiplayer titles.
- See all 12 commercial titles in Etermax Games →
2016 – PRESENT
Escuela Da Vinci
- Coordinator of the Videogame Career (Jul 2018 – Oct 2019) & Assistant Coordinator (Jan – Jul 2018)
- Professor (Mar 2016 – Dec 2019) & Pre-University Coordinator (Jul 2016 – Oct 2019)
- Coordinator of Intro to Videogames (Ages 12–14) (Feb 2017 – Present)
- Speaker: “Desarrollamos un juego ¡EN VIVO!” (2016), “Experiencia Da Vinci” (2016, 2017), and “¿Por dónde empiezo mi primer videojuego?” (2017)
2014 – 2018
Freelance & Consulting
- Unreal Engine Training for The Rendering Co. (2017–2018)
- Technical Production of the DVD for the book “Estados generales del tercer cine” by ReHiMe (2014)
- Database Programmer for “Estrenos en largometrajes en Argentina (1954–1976)” by ReHiMe (2014)
- Videogame Adaptation for Ares Gaming Lab (2014)
🛠️ Open-Source Unity Tools & Wrappers

Giphy Unity Requester
Unity
A lightweight wrapper that simplifies calling the Giphy API in Unity using UniRx. Configure your API key once in a ScriptableObject and make clean reactive requests without manually managing endpoints.

Newgrounds Unity API Helper
Unity
A developer-friendly Unity wrapper around the Newgrounds.io API that streamlines unlocking medals, posting scoreboards, and handling requests through single method calls with extra performance helpers.

Unoptimized Sprite Finder
Unity
An editor utility to audit and find unoptimized sprites across a Unity project—detecting textures missing from atlases, non-power-of-two dimensions, or sizes not divisible by a target multiple, with path inclusion/exclusion filters to reduce build size and boost runtime performance.

Unity Portability Tester
Unity
An editor tool that verifies whether all dependencies of a set of prefabs live inside a designated folder—ideal for keeping modular features self-contained and catching unwanted external references early.
🥽 VR, AR & Experimental Projects

Firenze VR
Unity
Windows
HTC Vive
In Firenze VR, the player sits in a suspended physical chair, puts on the VR headset, lifts their feet, and grabs the side handles to pilot Leonardo da Vinci’s ornithopter across a 3D recreation of 16th-century Florence.
Programming by me (using Framework Goat); 3D art by Nicolás Rivero, Hugo Miraballes & Juan Cecchetto; physical installation by Escuela Da Vinci.

Augmented Reality – Kid Under the Tree
Unity
An interactive AR installation exhibited at Escuela Da Vinci where visitors move physical tabletop markers to control the weather and climate affecting a small character on the terrain.
Programming by me, art by Hugo Miraballes.

Cellular Automaton
Python
My high-school thesis project exploring Cellular Automata in Python, complete with full source code and documentation.

Echo Force Zero: Vol. 1 – Movie Control
Flash
In 2011, LewToons published the first episode of the animated series Echo Force Zero. I programmed the interactive menu and scene-transition controls for the release.