Tag Archives: c#

How to make a Finite State Machine in Unity using C#

Hello, everyone! This time I bring a tutorial on how to make Finite State Machines in Unity using C#. Though it could be done without Unity, I will use examples in Unity. Also, this concept can be taken to any language if you extract the general idea of it. General Idea and when you can… Read More: How to make a Finite State Machine in Unity using… »

Skeleball – Post-mortem

Hello, everyone! This will be a Post-mortem for Skeleball. The game was made for the Minimalistic Game Jam #3. During a complete week we had to make a game with loads of graphic restrictions. The full list of restrictions was: All the colors throughout the whole game combined shouldn’t be more than 10, each color… Read More: Skeleball – Post-mortem »

Witchcraft Release

Hello, everyone! Going to write about many updates of different projects. First of all, final release of Witchcraft will be tomorrow! The game will be released officially in Steam and itch.io with a 15% of discount to conmemorate the event. It has been a really long journey until this final release but it is finally… Read More: Witchcraft Release »

YBit – Post-mortem

Hello, everyone! This is going to be a post-mortem about YBit, my first completed game on Steam. How it started The game was originally based on a previous flash game I made called Cubito (small cube in spanish). I originally made that game as my first proyect where I studied. It was the first game… Read More: YBit – Post-mortem »

Sunday DevLog Update 2nd of April

Hello, everyone! So I have lots of news regarding Witchcraft, the frameworks and more! First, let’s start with Witchcraft. As you already know, KevMiles, the artist of Asterash, is now a new member of Silky Smooth Studios. He has been working on the new characters, and hopefully the latest version of them. We will be… Read More: Sunday DevLog Update 2nd of April »