Tag Archives: mortem

Sense of Unity – Post-mortem

Hello, everyone! This will be a post-mortem for Sense of Unity. This game was made for the Stay Safe! Jam. A Jam made during the world pandemic originated by the COVID-19. The goal of the jam organizers was, in their words, “The Stay Safe! Jam is about staying at home and being creative. In these… Read More: Sense of Unity – Post-mortem »

Skeleball – Post-mortem

Hello, everyone! This will be a Post-mortem for Skeleball. The game was made for the Minimalistic Game Jam #3. During a complete week we had to make a game with loads of graphic restrictions. The full list of restrictions was: All the colors throughout the whole game combined shouldn’t be more than 10, each color… Read More: Skeleball – Post-mortem »

Moving back to Unity

Hello, everyone! I have a few updates for the VR game, Framework Goat and the Narwhal Engine. First of all, for the VR game I have a few changes and news about it. After a long break we are resuming our work on it. And after a really short debate we decided to move to… Read More: Moving back to Unity »

YBit – Post-mortem

Hello, everyone! This is going to be a post-mortem about YBit, my first completed game on Steam. How it started The game was originally based on a previous flash game I made called Cubito (small cube in spanish). I originally made that game as my first proyect where I studied. It was the first game… Read More: YBit – Post-mortem »