Tag Archives: framework

New Framework Goat that uses Haxe and OpenFL

Hello everyone, So I started making a new framework, which will have a goat as animal, that uses Haxe and OpenFL. The main goal of this new framework is to be as similar as possible to Framework Mono but in Haxe. So I will be able to work using Haxe as I do when working… Read More: New Framework Goat that uses Haxe and OpenFL »

Sunday Devlog Update 4th of December

Hi everyone! So new updates regarding Framework Mono, Pyroscape 4 and the Bullet Hell game. First, for Framework Mono, I have been adding more tutorials on how to use some of the scripts. There is still a lot to be done but I am adding a few per day. Also, I made some updates in… Read More: Sunday Devlog Update 4th of December »

Sunday Devlog Update 27th of November

Hi everyone! So a bunch of updates this week regarding all the projects! First of all, I finally started working on Pyroscape 4. Fro already sent me all the material I needed and I already started working in the transitions and setting up everything. Even though we have a new Nick, I think this new… Read More: Sunday Devlog Update 27th of November »

Block of codes and new tutorials for Framework Mono

Hi everyone! So…I have a huge new addition that I needed to add to the website: var canShowCode:Boolean = true; Now I can add blocks of code with highlighting. Now I am showing AS3 but it has a lot of other options like C#! This is a really cool new addition that also allows me to make a… Read More: Block of codes and new tutorials for Framework Mono »

Sunday Devlog Update 13th of November

Hi everyone! If you didn’t know yet, Witchcraft got Greenlit this week! We don’t have any mayor updates on it more than our game designer finished the new skill selection screen. We plan to have it working soon in order to test it. We think it will help new players to understand what is going… Read More: Sunday Devlog Update 13th of November »