Tag Archives: github

Chapter 5 is officially under construction, made new tools, and more!

Hello, everyone! So I have a lot of new updates from the latest weeks. Chapter 5 from Summer Snow Day is officially under construction Last week we had been officially working on chapter 5 for Summer Snow Day. We aren’t sure exactly how many chapters the game will have but I believe we already have… Read More: Chapter 5 is officially under construction, made new tools, and… »

Newgrounds Unity API Helper

Hello, everyone! In the last game jams, I had been re-doing and re-doing a wrapper for the Newgrounds Unity API over and over again. It wasn’t been redone from scratch because I reused the basics of the last version but I kept adding improvements to it. I never got to have something very complete for… Read More: Newgrounds Unity API Helper »

2021 Resume + Start of 2022

Hello, everyone! Is this time of the year where I make a huge resume of all the stuff I worked on in 2021 and make some weak promises about what I am going to make the next year. You can read my last year’s one here! I will be talking about Summer Snow Day, the… Read More: 2021 Resume + Start of 2022 »

Framework Mono – v1.0 Official Release

Hello, everyone! Framework Mono has its first official release in GitHub. I decided it has enough stuff to be officially released here. There shouldn’t be any bugs, untranslated things (I began this framework in Spanish…) or anything uncommented. Also, it already has been tested on enough projects, in my opinion, recently used in Asterash, so… Read More: Framework Mono – v1.0 Official Release »

New Framework Goat that uses Haxe and OpenFL

Hello everyone, So I started making a new framework, which will have a goat as animal, that uses Haxe and OpenFL. The main goal of this new framework is to be as similar as possible to Framework Mono but in Haxe. So I will be able to work using Haxe as I do when working… Read More: New Framework Goat that uses Haxe and OpenFL »