Tag Archives: script

Every way to communicate Unity’s MonoBehaviour scripts

Hello, everyone! I will be writing about every way you have to communicate a MonoBehaviour with another MonoBehaviour. But first, I will start with a few disclaimers! First, I hope I didn’t forget a way of doing this, if I did, please mention it in the comments. Second, I will be giving my personal insight… Read More: Every way to communicate Unity’s MonoBehaviour scripts »

Sunday DevLog Update 30th of April

Hello, everyone! So this time I have a bunch of news about Framework Mono. As I already said, I prepared everything in As I already said, I prepared everything in GitHub so it is a friendlier for someone who wants to start using it. Now it uses the issues tracking that I had been using… Read More: Sunday DevLog Update 30th of April »

New Framework Goat that uses Haxe and OpenFL

Hello everyone, So I started making a new framework, which will have a goat as animal, that uses Haxe and OpenFL. The main goal of this new framework is to be as similar as possible to Framework Mono but in Haxe. So I will be able to work using Haxe as I do when working… Read More: New Framework Goat that uses Haxe and OpenFL »