Tag Archives: unity

11 Useful Unity C# Extension Methods

Hello, everyone! This time I will show you a list of useful Unity extensions and the cases where you can use them. I had been looking around to expand my list of useful extensions and some of them were pretty interesting plus I already had a few I normally use. What are extension methods and… Read More: 11 Useful Unity C# Extension Methods »

Every detail counts!

Hello, everyone! Bunch of updates regarding all the things I am working on right now. Though last weeks had been hard I tried to make as much content as I could. So let’s start! Summer Snow Day For Summer Snow Day we had been adding details to the game. Each detail we add to the… Read More: Every detail counts! »

Object Pool using Generics and Factory Method with an Unity example

Hello, everyone! I am going to explain the Object Pool I usually use. You can find the full version on my Framework Goat if you are interested. What is an Object Pool Object Pool is a programming pattern used to reduce performance issues related to object creation by expending extra ram by doing so. The… Read More: Object Pool using Generics and Factory Method with an Unity… »

4 Horsemen of the Game Jams: 4 nasty tricks to get results fast in Unity

Hello, everyone! After participating in 16 game jams so far, I recognized some bad or questionable practices that had helped me to accomplish good results in really short times. I wanted to share them with you in case you find a good use for them! But first, one small disclaimer: I am calling these bad… Read More: 4 Horsemen of the Game Jams: 4 nasty tricks to… »