Tag Archives: dev

Sunday Devlog Update 15th of January

Hello everyone! I have news about the bullet hell game and Witchcraft! First of all, for the bullet hell we have a lot of new features. We started working with the Newgrounds API so we have a highscore system working and tons of medals too. We plan to add a larger gameplay life to the… Read More: Sunday Devlog Update 15th of January »

Sunday Devlog Update 1st of January

Hello everyone! First of all, happy new year to all of you! I have updates about all the projects. For Witchcraft, we will start working hard on it again from now till the release date. We will use scrums and have new updates every week in the three ‘big’ areas (art, game design and programming).… Read More: Sunday Devlog Update 1st of January »

Sunday Devlog Update 18th of December

Hello everyone! New updates regarding Witchcraft, the bullet hell game and Pyroscape 4! First of all, for Witchcraft, we have filled all the neccesary documentation and they’ve already approved it so we are, almost sure, ready to go! If everything goes as planned, it should be published in the following months as early acces. About… Read More: Sunday Devlog Update 18th of December »

Sunday Devlog Update 11th of December

Hello everyone! So I have updates for Witchcraft, Pyroscape 4 and the bullet hell game! First, regarding the bullet hell game, we made a lot of changes to the feel of the game. We plan to polish the feel of it as much as we can. So, with this goal in mind, we made the… Read More: Sunday Devlog Update 11th of December »

Sunday Devlog Update 20th of November

Hi everyone! This time I will come with some news regarding games. First of all, I will start with Witchcraft. I have started to code the Skill Selection Screen. I didn’t remember how complex it was, a simple screen can be very tedious to set up and  to make it work nicely as well, it… Read More: Sunday Devlog Update 20th of November »