Tag Archives: enemies

Releasing a new version every week for Community Warriors

Hello, everyone! During the last five weeks, I have been releasing a new version of Community Warriors every week, which has forced me to provide a substantial update with each release. Community Warriors is already at the 0.5.0 version and I feel is starting to become a solid game now for sure. With this update,… Read More: Releasing a new version every week for Community Warriors »

First release for Spells & Dice and update coming soon + new stuff for Riverside Rumble!

Hello, everyone! I have news regarding Spells & Dice and Riverside Rumble. So let’s get started with the updates: First release for Spells & Dice an update coming soon A few days ago I published the first version of Spells & Dice at itch.io. I didn’t post it a lot since I want to show… Read More: First release for Spells & Dice and update coming soon… »

Dice Brawler becomes Spells & Dice + other updates!

Hello, everyone! I have new updates regarding Spells & Dice (Dice Brawler until now), Is This Still Tennis, and Summer Snow Day. So let’s start! Dice Brawler becomes Spells & Dice I have been working a lot on Dice Brawler and I have some nice plans for it. First of all, I renamed the game… Read More: Dice Brawler becomes Spells & Dice + other updates! »

Three new power-ups and more!

Hello, everyone!I have updates on Is This Still Tennis, Summer Snow Day, Dice Brawler, and Ostrich Run. So let’s start! Power-ups, fixes, and feedback for Is This Still Tennis If you follow me on Twitter you have probably noticed a lot of updates related to Is This Still Tennis. The most visual and engaging one… Read More: Three new power-ups and more! »

Sunday Devlog Update 15th of January

Hello everyone! I have news about the bullet hell game and Witchcraft! First of all, for the bullet hell we have a lot of new features. We started working with the Newgrounds API so we have a highscore system working and tons of medals too. We plan to add a larger gameplay life to the… Read More: Sunday Devlog Update 15th of January »