Tag Archives: new

New Framework Goat that uses Haxe and OpenFL

Hello everyone, So I started making a new framework, which will have a goat as animal, that uses Haxe and OpenFL. The main goal of this new framework is to be as similar as possible to Framework Mono but in Haxe. So I will be able to work using Haxe as I do when working… Read More: New Framework Goat that uses Haxe and OpenFL »

Sunday Devlog Update 18th of December

Hello everyone! New updates regarding Witchcraft, the bullet hell game and Pyroscape 4! First of all, for Witchcraft, we have filled all the neccesary documentation and they’ve already approved it so we are, almost sure, ready to go! If everything goes as planned, it should be published in the following months as early acces. About… Read More: Sunday Devlog Update 18th of December »

Sunday Devlog Update 4th of December

Hi everyone! So new updates regarding Framework Mono, Pyroscape 4 and the Bullet Hell game. First, for Framework Mono, I have been adding more tutorials on how to use some of the scripts. There is still a lot to be done but I am adding a few per day. Also, I made some updates in… Read More: Sunday Devlog Update 4th of December »

Block of codes and new tutorials for Framework Mono

Hi everyone! So…I have a huge new addition that I needed to add to the website: var canShowCode:Boolean = true; Now I can add blocks of code with highlighting. Now I am showing AS3 but it has a lot of other options like C#! This is a really cool new addition that also allows me to make a… Read More: Block of codes and new tutorials for Framework Mono »