Tag Archives: goat

New game, Summer Snow Day and Framework Goat

Hello, everyone! New about Rodeo Clown (placeholder name), Summer Snow Day and Framework Goat. First, I am working on a new game called, for now, Rodeo Clown. It is a bizarre game I am making with a friend where you control a sad rodeo clown and you have to avoid bulls from hitting you. We… Read More: New game, Summer Snow Day and Framework Goat »

Sunday DevLog Update 2nd of April

Hello, everyone! So I have lots of news regarding Witchcraft, the frameworks and more! First, let’s start with Witchcraft. As you already know, KevMiles, the artist of Asterash, is now a new member of Silky Smooth Studios. He has been working on the new characters, and hopefully the latest version of them. We will be… Read More: Sunday DevLog Update 2nd of April »

Sunday Devlog Update 1st of January

Hello everyone! First of all, happy new year to all of you! I have updates about all the projects. For Witchcraft, we will start working hard on it again from now till the release date. We will use scrums and have new updates every week in the three ‘big’ areas (art, game design and programming).… Read More: Sunday Devlog Update 1st of January »

New Framework Goat that uses Haxe and OpenFL

Hello everyone, So I started making a new framework, which will have a goat as animal, that uses Haxe and OpenFL. The main goal of this new framework is to be as similar as possible to Framework Mono but in Haxe. So I will be able to work using Haxe as I do when working… Read More: New Framework Goat that uses Haxe and OpenFL »