Tag Archives: sunday

Sunday Devlog Update 11th of December

Hello everyone! So I have updates for Witchcraft, Pyroscape 4 and the bullet hell game! First, regarding the bullet hell game, we made a lot of changes to the feel of the game. We plan to polish the feel of it as much as we can. So, with this goal in mind, we made the… Read More: Sunday Devlog Update 11th of December »

Sunday Devlog Update 4th of December

Hi everyone! So new updates regarding Framework Mono, Pyroscape 4 and the Bullet Hell game. First, for Framework Mono, I have been adding more tutorials on how to use some of the scripts. There is still a lot to be done but I am adding a few per day. Also, I made some updates in… Read More: Sunday Devlog Update 4th of December »

Sunday Devlog Update 27th of November

Hi everyone! So a bunch of updates this week regarding all the projects! First of all, I finally started working on Pyroscape 4. Fro already sent me all the material I needed and I already started working in the transitions and setting up everything. Even though we have a new Nick, I think this new… Read More: Sunday Devlog Update 27th of November »

Sunday Devlog Update 20th of November

Hi everyone! This time I will come with some news regarding games. First of all, I will start with Witchcraft. I have started to code the Skill Selection Screen. I didn’t remember how complex it was, a simple screen can be very tedious to set up and  to make it work nicely as well, it… Read More: Sunday Devlog Update 20th of November »

Sunday Devlog Update November 4th, 2016

Hi everyone! So…new Sunday Devlog! This week I have been working in Witchcraft and the bullet hell project. We have a few updates for Witchcraft. The most important one is that we added new AI levels of difficulty. Easy, Medium, Hard and Expert will be available for players to pick. If you have already played… Read More: Sunday Devlog Update November 4th, 2016 »