Tag Archives: development

Ostrich Run – Post Mortem

We teamed up with Nicolás Rivero, Hugo Miraballes, Lautaro Bravo, Santiago Bravo and me, most of the members from the Stay Safe! Jam team that made Sense of Unity, for the Brackeys Game Jam 2021.1. The theme was: Day: 1/7 The first day we made some ostriches with bouncing heads and a flocking system. They… Read More: Ostrich Run – Post Mortem »

Sense of Unity – Post-mortem

Hello, everyone! This will be a post-mortem for Sense of Unity. This game was made for the Stay Safe! Jam. A Jam made during the world pandemic originated by the COVID-19. The goal of the jam organizers was, in their words, “The Stay Safe! Jam is about staying at home and being creative. In these… Read More: Sense of Unity – Post-mortem »

Updates on VR game and working on Stickerboy

Hello, everyone! So I have updates regarding the VR game and a new game called Stickerboy. First, Stickerboy is a new game being developed for the Öffnungszeiten. It will be a tribute to Paperboy with some changes in the gameplay making it a unique new game. Some of the differences will be the fact that… Read More: Updates on VR game and working on Stickerboy »

Wrapping up dialogue system for Summer Snow Day

Hello, everyone! So I have a few news about Summer Snow Day and other stuff! In case you haven’t met Kie yet, she was presented on Happy Ghost Studio’s Twitter account and Facebook account. With a great t-shirt that says “the end justify the memes”. I think it’s one of my favourite outfits so far.… Read More: Wrapping up dialogue system for Summer Snow Day »

YBit – Post-mortem

Hello, everyone! This is going to be a post-mortem about YBit, my first completed game on Steam. How it started The game was originally based on a previous flash game I made called Cubito (small cube in spanish). I originally made that game as my first proyect where I studied. It was the first game… Read More: YBit – Post-mortem »