Tag Archives: witchcraft

Sunday Devlog Update November 4th, 2016

Hi everyone! So…new Sunday Devlog! This week I have been working in Witchcraft and the bullet hell project. We have a few updates for Witchcraft. The most important one is that we added new AI levels of difficulty. Easy, Medium, Hard and Expert will be available for players to pick. If you have already played… Read More: Sunday Devlog Update November 4th, 2016 »

End of Happy Ghost Studio

Hello everyone! A week ago Happy Ghost Studio was officially closed. We will not be making any more games together, at least for the time being. Though we were currently working on Tundra Hunter (we only had the concept and some play test, that’s why we didn’t make it official), Chad is working hard on… Read More: End of Happy Ghost Studio »

Sunday DevLog Update October 30th, 2016

Hi everyone! So, I’ve decided to start a sunday devlog which I plan to do every one or two weeks. I have two main updates this time. The first one is that Witchcraft is still on GreenLight, we had been spamming advertising the game in every way we can. Also, we have been working on… Read More: Sunday DevLog Update October 30th, 2016 »

Witchcraft and an augmented reality project at Escuela Da Vinci Expo

Yesterday there was an exposition at Escuela Da Vinci with an augmented reality project I had been working on with Hugo Miraballes and the newest version of Witchcraft (which is not currently available for public). The augmented reality project allowed people to control the weather of a small terrain by using some markers. Lots of… Read More: Witchcraft and an augmented reality project at Escuela Da Vinci… »