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MonoFlauta

Indie Game Developer

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Tag: to

How to create Scriptable Objects in Unity

By MonoFlauta
|
July 27, 2022
| 1 Comment
| Programming

Hello, everyone! This time I will share with you some different ways to create Scriptable Objects in Unity. I will try to also share with you different examples of how I did use these creation methods in my previous games. If you are wondering, why you want to use a Scriptable Object, I think the […]

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Posted in %1$s Tagged %1$s 1 Comment

Unity Portability Tester, programming and game updates

By MonoFlauta
|
June 27, 2021
| No Comments
| News, Sunday DevLog

Hello, everyone! Have a few updates regarding games, updates on the site and a new tool I started working on! Unity Portability Tester Let’s start with my new tool first! I uploaded to my GitHub the Unity Portability Tester and updated the Others page in the website. Unity Portability Tester is a tool that let’s […]

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4 Horsemen of the Game Jams: 4 nasty tricks to get results fast in Unity

By MonoFlauta
|
June 20, 2021
| 3 Comments
| Programming, Recommendations

Hello, everyone! After participating in 16 game jams so far, I recognized some bad or questionable practices that had helped me to accomplish good results in really short times. I wanted to share them with you in case you find a good use for them! But first, one small disclaimer: I am calling these bad […]

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Posted in %1$s Tagged %1$s 3 Comments

11 Game Jams in 8 Years

By MonoFlauta
|
September 1, 2018
| 1 Comment
| News, Post-mortems, Recommendations, Video Games

Hello, everyone! The next weekend we will be making an official game jam where we are working. Having this kind of event made a lot of people ask for tips for the game jam. The truth is that even I had participated in eleven game jams during this eight years, I never thought about tips […]

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Posted in %1$s Tagged %1$s 1 Comment

Moving back to Unity

By MonoFlauta
|
July 29, 2018
| No Comments
| Frameworks, News, Sunday DevLog, Video Games

Hello, everyone! I have a few updates for the VR game, Framework Goat and the Narwhal Engine. First of all, for the VR game I have a few changes and news about it. After a long break we are resuming our work on it. And after a really short debate we decided to move to […]

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Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

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