• About WordPress
    • WordPress.org
    • Documentation
    • Learn WordPress
    • Support
    • Feedback
  • Log In
Skip to content

MonoFlauta

Indie Game Developer

Menu
  • Blog
  • Portfolio
    • Games
      • Happy Ghost Studio
      • Etermax
      • Silky Smooth Studio
      • Fun+Mono
    • Frameworks & Tools
      • Framework Goat
      • Twitch Mono Integration
      • Framework Mono
      • Narwhal Engine
    • Others
  • Store
  • About Me

Tag: in

6 useful Unity Editor tricks you probably didn’t know about

By MonoFlauta
|
August 12, 2022
| No Comments
| Programming

Hello, everyone! This time I am bringing you a set of 6 useful Unity Editor tricks that you probably didn’t know about unless you paid a lot of attention to the whole Unity editor or someone told you about them. The incredible thing about these tricks is that no matter how long you had been […]

Read More »

Posted in %1$s Tagged %1$s Leave a comment

How to create Scriptable Objects in Unity

By MonoFlauta
|
July 27, 2022
| 1 Comment
| Programming

Hello, everyone! This time I will share with you some different ways to create Scriptable Objects in Unity. I will try to also share with you different examples of how I did use these creation methods in my previous games. If you are wondering, why you want to use a Scriptable Object, I think the […]

Read More »

Posted in %1$s Tagged %1$s 1 Comment

Unity Portability Tester, programming and game updates

By MonoFlauta
|
June 27, 2021
| No Comments
| News, Sunday DevLog

Hello, everyone! Have a few updates regarding games, updates on the site and a new tool I started working on! Unity Portability Tester Let’s start with my new tool first! I uploaded to my GitHub the Unity Portability Tester and updated the Others page in the website. Unity Portability Tester is a tool that let’s […]

Read More »

Posted in %1$s Tagged %1$s Leave a comment

4 Horsemen of the Game Jams: 4 nasty tricks to get results fast in Unity

By MonoFlauta
|
June 20, 2021
| 3 Comments
| Programming, Recommendations

Hello, everyone! After participating in 16 game jams so far, I recognized some bad or questionable practices that had helped me to accomplish good results in really short times. I wanted to share them with you in case you find a good use for them! But first, one small disclaimer: I am calling these bad […]

Read More »

Posted in %1$s Tagged %1$s 3 Comments

Is this still tennis?

By MonoFlauta
|
July 12, 2020
| 1 Comment
| News, Sunday DevLog, Video Games

Hello, everyone! Last time I wrote here we were around the days 45 day of quarantine in my country. Now we are around 110? Not sure really… Well, it can’t be helped ¯\_(ツ)_/¯. Anyway, in other news, have updates on all the projects I am working on! Summer Snow Day Chad already started with the […]

Read More »

Posted in %1$s Tagged %1$s 1 Comment

Posts pagination

1 2 Next

Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

Powered by WordPress MonoFlauta 2025 | All Rights Reserved.

Manage Cookie Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}