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MonoFlauta

Indie Game Developer

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Tag: game

Every way to communicate Unity’s MonoBehaviour scripts

By MonoFlauta
|
January 22, 2022
| 3 Comments
| Programming

Hello, everyone! I will be writing about every way you have to communicate a MonoBehaviour with another MonoBehaviour. But first, I will start with a few disclaimers! First, I hope I didn’t forget a way of doing this, if I did, please mention it in the comments. Second, I will be giving my personal insight […]

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Posted in %1$s Tagged %1$s 3 Comments

Current side quests

By MonoFlauta
|
January 2, 2022
| 1 Comment
| News, Sunday DevLog, Video Games

Hello, everyone! I want to make a quick update about the side quests I am actually pursuing. One of my goals for this year was to work a lot more on my secondary projects than last year. Because of this, you will probably be seeing a lot more updates regarding those projects even I don’t […]

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Posted in %1$s Tagged %1$s 1 Comment

How to make a camera wobble effect

By MonoFlauta
|
November 11, 2021
| 2 Comments
| Programming

Hello, everyone! I am going to share with you a quick implementation we made in Puppet Manor in order to have the camera wobble effect. Of course, you will be able to make a lot of tweaking and make it even better once we finish but I think it is a nice start or a […]

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Posted in %1$s Tagged %1$s 2 Comments

Puppet Manor – Post Mortem

By MonoFlauta
|
November 2, 2021
| No Comments
| Post-mortems

Hello, everyone! This post mortem will be slightly different than my latest post-mortems, such as Yemita – Post Mortem & Ostrich Run – Post Mortem for example because I am not going to do a day-by-day review. Instead, I am going to focus on what I think was important and affected more during the whole […]

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Three ways of coding

By MonoFlauta
|
October 27, 2021
| No Comments
| Programming

Hello everyone! After all these years of learning to program and doing game development, I identified three ways or coding modes I usually do depending on the situation. These three ways aren’t exclusive to each other and all of them have their good and bad things in my opinion. The way of haste One of […]

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Recent Posts

  • New Game: Beware the Fall
  • New Game: Three Offerings
  • New Game: Riverside Rumble
  • 2025 Resume + Start of 2026
  • New Game: Cards & Claws

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

Recent Posts

  • New Game: Beware the Fall
  • New Game: Three Offerings
  • New Game: Riverside Rumble
  • 2025 Resume + Start of 2026
  • New Game: Cards & Claws

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

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