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MonoFlauta

Indie Game Developer

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Tag: explanation

How to make a Finite State Machine in Unity using C#

By MonoFlauta
|
October 9, 2022
| No Comments
| Programming

Hello, everyone! This time I bring a tutorial on how to make Finite State Machines in Unity using C#. Though it could be done without Unity, I will use examples in Unity. Also, this concept can be taken to any language if you extract the general idea of it. General Idea and when you can […]

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How to create Scriptable Objects in Unity

By MonoFlauta
|
July 27, 2022
| 1 Comment
| Programming

Hello, everyone! This time I will share with you some different ways to create Scriptable Objects in Unity. I will try to also share with you different examples of how I did use these creation methods in my previous games. If you are wondering, why you want to use a Scriptable Object, I think the […]

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Make a writing text effect in Unity like those in Visual Novels using UniRx

By MonoFlauta
|
March 13, 2022
| No Comments
| Programming

Hello, everyone! Today I bring you a quick tutorial on how to make the writing text effect in Unity like those you can see in Visual Novels for example by using UniRx. This is something pretty similar to what I am doing for Summer Snow Day or that you can see in the dialogue system […]

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11 Useful Unity C# Extension Methods

By MonoFlauta
|
July 27, 2021
| 1 Comment
| Programming

Hello, everyone! This time I will show you a list of useful Unity extensions and the cases where you can use them. I had been looking around to expand my list of useful extensions and some of them were pretty interesting plus I already had a few I normally use. What are extension methods and […]

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Block of codes and new tutorials for Framework Mono

By MonoFlauta
|
November 24, 2016
| No Comments
| Frameworks, News

Hi everyone! So…I have a huge new addition that I needed to add to the website: var canShowCode:Boolean = true; Now I can add blocks of code with highlighting. Now I am showing AS3 but it has a lot of other options like C#! This is a really cool new addition that also allows me to make a […]

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Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

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