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MonoFlauta

Indie Game Developer

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Tag: witchcraft

Witchcraft got Greenlit!

By MonoFlauta
|
November 10, 2016
| No Comments
| News, Video Games

Great news! Witchcraft got Greenlit! We uploaded it to Greenlight on October 20th and in less than a month we got the green light to enter to Steam. This is a great announcement and we are really proud of what we have done so far. Anyway, we still have a lot to do before entering […]

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Sunday Devlog Update November 4th, 2016

By MonoFlauta
|
November 6, 2016
| No Comments
| News, Sunday DevLog, Video Games

Hi everyone! So…new Sunday Devlog! This week I have been working in Witchcraft and the bullet hell project. We have a few updates for Witchcraft. The most important one is that we added new AI levels of difficulty. Easy, Medium, Hard and Expert will be available for players to pick. If you have already played […]

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End of Happy Ghost Studio

By MonoFlauta
|
November 4, 2016
| No Comments
| News

Hello everyone! A week ago Happy Ghost Studio was officially closed. We will not be making any more games together, at least for the time being. Though we were currently working on Tundra Hunter (we only had the concept and some play test, that’s why we didn’t make it official), Chad is working hard on […]

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Sunday DevLog Update October 30th, 2016

By MonoFlauta
|
October 30, 2016
| No Comments
| News, Sunday DevLog

Hi everyone! So, I’ve decided to start a sunday devlog which I plan to do every one or two weeks. I have two main updates this time. The first one is that Witchcraft is still on GreenLight, we had been spamming advertising the game in every way we can. Also, we have been working on […]

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Witchcraft and an augmented reality project at Escuela Da Vinci Expo

By MonoFlauta
|
October 15, 2016
| No Comments
| Experimental, News, Video Games

Yesterday there was an exposition at Escuela Da Vinci with an augmented reality project I had been working on with Hugo Miraballes and the newest version of Witchcraft (which is not currently available for public). The augmented reality project allowed people to control the weather of a small terrain by using some markers. Lots of […]

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Posts pagination

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Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

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