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MonoFlauta

Indie Game Developer

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Tag: jams

Three ways of coding

By MonoFlauta
|
October 27, 2021
| No Comments
| Programming

Hello everyone! After all these years of learning to program and doing game development, I identified three ways or coding modes I usually do depending on the situation. These three ways aren’t exclusive to each other and all of them have their good and bad things in my opinion. The way of haste One of […]

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Unity Portability Tester, programming and game updates

By MonoFlauta
|
June 27, 2021
| No Comments
| News, Sunday DevLog

Hello, everyone! Have a few updates regarding games, updates on the site and a new tool I started working on! Unity Portability Tester Let’s start with my new tool first! I uploaded to my GitHub the Unity Portability Tester and updated the Others page in the website. Unity Portability Tester is a tool that let’s […]

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4 Horsemen of the Game Jams: 4 nasty tricks to get results fast in Unity

By MonoFlauta
|
June 20, 2021
| 3 Comments
| Programming, Recommendations

Hello, everyone! After participating in 16 game jams so far, I recognized some bad or questionable practices that had helped me to accomplish good results in really short times. I wanted to share them with you in case you find a good use for them! But first, one small disclaimer: I am calling these bad […]

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Posted in %1$s Tagged %1$s 3 Comments

Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

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