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MonoFlauta

Indie Game Developer

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Others

A list of others works I do or have done:

  • Etermax Senior Software Engineer (October 2019 – Currently)
  • Freelance
    • Training in Unreal Engine for the Rendering Co. (2017-2018)
    • Technical production of the DVD for the book “Estados generales del tercer cine” by ReHiMe (2014)
    • Programmer of database “Estrenos en largometrajes en Argentina (1954-1976)” by ReHiMe (2014)
    • Adaptation of a videogame for Ares Gaming Lab (2014)
  • Primera Escuela Multimedial Da Vinci
    • Coordinator of the Videogame Career (July 2018 – October 2019)
    • Assistant of Coordination in the Videogame Career (January 2018 – July 2018)
    • Professor (March 2016 – December 2019)
    • Coordinator of Pre Universitary Course (July 2016 – October 2019)
    • Coordinator of Introduction to Videogames for 12 to 14 years old Course (February 2017 – Currently Working)
    • Speaker in “Experiencia Videojuego: Desarrollamos un juego ¡EN VIVO!” (13th of July, 2016)
    • Speaker in the exposition “Experiencia Da Vinci” (6th of August, 2016 and 22nd of June, 2017)
    • Speaker in “¿Por dónde empiezo mi primer videojuego?” (11th of April, 2017)

MORE WORKS:

Giphy Unity Requester 

The Giphy Unity Requester is a wrapper that tries to simplify the use of the Giphy API. Your calls will end up being very simple thanks to this wrapper and the use of UniRx.

Even though you can use the API directly and make the calls by yourself, this tool should provide a simplified way to make the calls so you don’t have to worry about the API key more than in a scriptable object and don’t have to check the API paths.

 Newgrounds Unity API Helper 

The Newgrounds Unity API Helper is a wrapper that tries to be more friendly for developers that use mostly Unity when trying to use the Newgrounds API. It also tries to simplify its use by making the request through a single calling method or giving extra performance functionality.

Even though the API is already very useful as it is and you can do everything with it, I personally preferred to always create a wrapper in order to work more comfortably. The main goal of the wrapper is to simplify the use of the API and even add a few performance tricks. Feel free to use it or ask for help if you need it/or propose improvements by using the Issues section.

Unoptimized Sprite Finder

Unoptimized Sprite Finder is a tool that lets you search for unoptimized sprites in your project.

You can find sprites that are not inside an atlas, are not an exponent of a value you need or the size is not a multiplier of a value you decide. It also lets you filter based on path settings so you can avoid checking in certain paths or searching by a specific path.

All these filters will help you find the unoptimized sprites that your project has and will help you to not only reduce the build size but also improve the gameplay performance.

Unity Portability Tester

Unity Portability Tester is a tool that lets you know if all the dependencies of a prefab are under a special location. You will be able to designate a list of prefabs and check its component to see if all the dependencies are inside of a designated folder.

This is especially useful if you want to be able to make modules or features using a folder structure because it will let you know if there are unwanted external dependencies.

Firenze VR

In Firenze VR, the user sits down in a hanging chair, puts on the VR helmet, lifts his feet, and grabs the side handles. From there, he will start moving the ornithopter with the hanging handles that he has at his sides and will be able to fly around a recreation of Florence during the XVI century.

The whole art was made by Nicolás Rivero, Hugo Miraballes, and Juan Cecchetto, the coding part was made by me and the installation was made by the maintenance team of Escuela Da Vinci.

augmentedrealityAugmented Reality – Kid under the treesmallunity

This is a small project I made with Hugo Miraballes (Art). The project was shown in an exposition that took place at Escuela Da Vinci.

Control the climate of the terrain, which affects a little character. In order to do that, just move it around some markers that you will have over a table. It is more an experimental thing than a game.

Cellular Automaton

When I was in high school, in order to finish it, we had to work on something similar to a thesis. It wasn’t too complex as a college thesis but it had its difficulties.  I made my thesis about Cellular Automatons and here is the result.

I decided to upload the whole project and you can check everything if you want (though it is in Spanish the documented part).

Echo Force Zero: Vol1 – Movie control

In 2011, LewToons published the first (and only) chapter of what was going to be a series called Echo Force Zero.

I helped to make the menu and the transitions from one chapter to other. It wasn’t a big deal but it was cool to help with really good animation. Sadly, it was discontinued.

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