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MonoFlauta

Indie Game Developer

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Category: Programming

Make a writing text effect in Unity like those in Visual Novels using UniRx

By MonoFlauta
|
March 13, 2022
| No Comments
| Programming

Hello, everyone! Today I bring you a quick tutorial on how to make the writing text effect in Unity like those you can see in Visual Novels for example by using UniRx. This is something pretty similar to what I am doing for Summer Snow Day or that you can see in the dialogue system […]

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Every way to communicate Unity’s MonoBehaviour scripts

By MonoFlauta
|
January 22, 2022
| 3 Comments
| Programming

Hello, everyone! I will be writing about every way you have to communicate a MonoBehaviour with another MonoBehaviour. But first, I will start with a few disclaimers! First, I hope I didn’t forget a way of doing this, if I did, please mention it in the comments. Second, I will be giving my personal insight […]

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How to make a camera wobble effect

By MonoFlauta
|
November 11, 2021
| 2 Comments
| Programming

Hello, everyone! I am going to share with you a quick implementation we made in Puppet Manor in order to have the camera wobble effect. Of course, you will be able to make a lot of tweaking and make it even better once we finish but I think it is a nice start or a […]

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Three ways of coding

By MonoFlauta
|
October 27, 2021
| No Comments
| Programming

Hello everyone! After all these years of learning to program and doing game development, I identified three ways or coding modes I usually do depending on the situation. These three ways aren’t exclusive to each other and all of them have their good and bad things in my opinion. The way of haste One of […]

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11 Useful Unity C# Extension Methods

By MonoFlauta
|
July 27, 2021
| 1 Comment
| Programming

Hello, everyone! This time I will show you a list of useful Unity extensions and the cases where you can use them. I had been looking around to expand my list of useful extensions and some of them were pretty interesting plus I already had a few I normally use. What are extension methods and […]

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Posted in %1$s Tagged %1$s 1 Comment

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Recent Posts

  • New Game: Beware the Fall
  • New Game: Three Offerings
  • New Game: Riverside Rumble
  • 2025 Resume + Start of 2026
  • New Game: Cards & Claws

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

Recent Posts

  • New Game: Beware the Fall
  • New Game: Three Offerings
  • New Game: Riverside Rumble
  • 2025 Resume + Start of 2026
  • New Game: Cards & Claws

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

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