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MonoFlauta

Indie Game Developer

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Category: Programming

Every way to communicate Unity’s MonoBehaviour scripts

By MonoFlauta
|
January 22, 2022
| 3 Comments
| Programming

Hello, everyone! I will be writing about every way you have to communicate a MonoBehaviour with another MonoBehaviour. But first, I will start with a few disclaimers! First, I hope I didn’t forget a way of doing this, if I did, please mention it in the comments. Second, I will be giving my personal insight […]

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Posted in %1$s Tagged %1$s 3 Comments

How to make a camera wobble effect

By MonoFlauta
|
November 11, 2021
| 2 Comments
| Programming

Hello, everyone! I am going to share with you a quick implementation we made in Puppet Manor in order to have the camera wobble effect. Of course, you will be able to make a lot of tweaking and make it even better once we finish but I think it is a nice start or a […]

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Posted in %1$s Tagged %1$s 2 Comments

Three ways of coding

By MonoFlauta
|
October 27, 2021
| No Comments
| Programming

Hello everyone! After all these years of learning to program and doing game development, I identified three ways or coding modes I usually do depending on the situation. These three ways aren’t exclusive to each other and all of them have their good and bad things in my opinion. The way of haste One of […]

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11 Useful Unity C# Extension Methods

By MonoFlauta
|
July 27, 2021
| 1 Comment
| Programming

Hello, everyone! This time I will show you a list of useful Unity extensions and the cases where you can use them. I had been looking around to expand my list of useful extensions and some of them were pretty interesting plus I already had a few I normally use. What are extension methods and […]

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Posted in %1$s Tagged %1$s 1 Comment

Object Pool using Generics and Factory Method with an Unity example

By MonoFlauta
|
July 4, 2021
| 1 Comment
| Programming

Hello, everyone! I am going to explain the Object Pool I usually use. You can find the full version on my Framework Goat if you are interested. What is an Object Pool Object Pool is a programming pattern used to reduce performance issues related to object creation by expending extra ram by doing so. The […]

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Posted in %1$s Tagged %1$s 1 Comment

Posts pagination

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Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

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