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MonoFlauta

Indie Game Developer

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Category: Programming

2024 Resume + Start of 2025

By MonoFlauta
|
January 3, 2025
| No Comments
| Frameworks, News, Programming, Video Games

Hello, everyone! Even every year is getting a bit more difficult to have more time for personal projects, here I am once again making a recap and bringing you updates as previous years. You can check the last resume if you want by clicking here. This time I am going to talk about Summer Snow […]

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Updates on every game + Medium post

By MonoFlauta
|
May 22, 2023
| No Comments
| News, Programming, Sunday DevLog, Video Games

Hello, everyone! Sorry once again for disappearing for a while and for making now a Sunday DevLog post on a Monday. But! The good thing is that I have updates for every game, and most of the updates are pretty big, so let’s start! Riverside Rumble Roberto had been working on a bunch of feedback […]

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How to make a Finite State Machine in Unity using C#

By MonoFlauta
|
October 9, 2022
| No Comments
| Programming

Hello, everyone! This time I bring a tutorial on how to make Finite State Machines in Unity using C#. Though it could be done without Unity, I will use examples in Unity. Also, this concept can be taken to any language if you extract the general idea of it. General Idea and when you can […]

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6 useful Unity Editor tricks you probably didn’t know about

By MonoFlauta
|
August 12, 2022
| No Comments
| Programming

Hello, everyone! This time I am bringing you a set of 6 useful Unity Editor tricks that you probably didn’t know about unless you paid a lot of attention to the whole Unity editor or someone told you about them. The incredible thing about these tricks is that no matter how long you had been […]

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How to create Scriptable Objects in Unity

By MonoFlauta
|
July 27, 2022
| 1 Comment
| Programming

Hello, everyone! This time I will share with you some different ways to create Scriptable Objects in Unity. I will try to also share with you different examples of how I did use these creation methods in my previous games. If you are wondering, why you want to use a Scriptable Object, I think the […]

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Posts pagination

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Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

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