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MonoFlauta

Indie Game Developer

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Tag: steam

Sunday Devlog Update 15th of January

By MonoFlauta
|
January 15, 2017
| No Comments
| News, Sunday DevLog, Video Games

Hello everyone! I have news about the bullet hell game and Witchcraft! First of all, for the bullet hell we have a lot of new features. We started working with the Newgrounds API so we have a highscore system working and tons of medals too. We plan to add a larger gameplay life to the […]

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Steamworks first thoughts

By MonoFlauta
|
January 11, 2017
| No Comments
| News

Hello everyone! So, as some of you may already know, Witchcraft passed Greenlight, we finished the paperwork and now we are preaparing the game so it gets published on Steam. I wanted to write a few thoughts about what is using steamworks. What is really cool is that Steam gives you when you are using […]

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Sunday Devlog Update 18th of December

By MonoFlauta
|
December 18, 2016
| No Comments
| News, Sunday DevLog, Video Games

Hello everyone! New updates regarding Witchcraft, the bullet hell game and Pyroscape 4! First of all, for Witchcraft, we have filled all the neccesary documentation and they’ve already approved it so we are, almost sure, ready to go! If everything goes as planned, it should be published in the following months as early acces. About […]

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Sunday Devlog Update 4th of December

By MonoFlauta
|
December 4, 2016
| No Comments
| Frameworks, News, Sunday DevLog

Hi everyone! So new updates regarding Framework Mono, Pyroscape 4 and the Bullet Hell game. First, for Framework Mono, I have been adding more tutorials on how to use some of the scripts. There is still a lot to be done but I am adding a few per day. Also, I made some updates in […]

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Sunday Devlog Update 13th of November

By MonoFlauta
|
November 13, 2016
| No Comments
| Frameworks, News, Sunday DevLog, Video Games

Hi everyone! If you didn’t know yet, Witchcraft got Greenlit this week! We don’t have any mayor updates on it more than our game designer finished the new skill selection screen. We plan to have it working soon in order to test it. We think it will help new players to understand what is going […]

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Posts pagination

Previous 1 … 4 5 6 Next

Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

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