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MonoFlauta

Indie Game Developer

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Tag: spell

Improving feedback and adding more content for all the projects!

By MonoFlauta
|
September 18, 2022
| No Comments
| News, Sunday DevLog, Video Games

Hello, everyone! I have a bunch of new updates since the last update three weeks ago. Luckily, I had been able to keep the same pace or even improve it for some of the projects so I am pretty hyped about this new workflow I had been able to keep. This time, I will bring […]

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First two streams + Progress in my games!

By MonoFlauta
|
August 7, 2022
| No Comments
| News, Sunday DevLog, Video Games

Hello, everyone! So, one of the biggest updates will be regarding these two first streams I did this week. But! I also have updates regarding my current projects and, in part, thanks to the streams I worked on. So let’s get started! First two streams This week I made my first two streams where I […]

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Object Pool using Generics and Factory Method with an Unity example

By MonoFlauta
|
July 4, 2021
| 1 Comment
| Programming

Hello, everyone! I am going to explain the Object Pool I usually use. You can find the full version on my Framework Goat if you are interested. What is an Object Pool Object Pool is a programming pattern used to reduce performance issues related to object creation by expending extra ram by doing so. The […]

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Posted in %1$s Tagged %1$s 1 Comment

Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

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