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MonoFlauta

Indie Game Developer

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Tag: object

New Game: Stonks

By MonoFlauta
|
June 26, 2022
| No Comments
| News, Video Games

Hello, everyone! We released Stonks to the PlayStore, Newgrounds, and itch.io. Stonks is a meme investment simulator game where you will be given the ultimate dream of knowing how well you would do if you invested your money without having to deal with the financial loss. The main feature of this game is that it uses […]

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Every way to communicate Unity’s MonoBehaviour scripts

By MonoFlauta
|
January 22, 2022
| 3 Comments
| Programming

Hello, everyone! I will be writing about every way you have to communicate a MonoBehaviour with another MonoBehaviour. But first, I will start with a few disclaimers! First, I hope I didn’t forget a way of doing this, if I did, please mention it in the comments. Second, I will be giving my personal insight […]

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Posted in %1$s Tagged %1$s 3 Comments

Object Pool using Generics and Factory Method with an Unity example

By MonoFlauta
|
July 4, 2021
| 1 Comment
| Programming

Hello, everyone! I am going to explain the Object Pool I usually use. You can find the full version on my Framework Goat if you are interested. What is an Object Pool Object Pool is a programming pattern used to reduce performance issues related to object creation by expending extra ram by doing so. The […]

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Posted in %1$s Tagged %1$s 1 Comment

Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

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