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MonoFlauta

Indie Game Developer

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Tag: news

Sunday DevLog Update 9th of April

By MonoFlauta
|
April 9, 2017
| No Comments
| Frameworks, News, Sunday DevLog

Hello, everyone! So new updates regarding the website, Framework Mono, Witchcraft and more! First, about the website itself, I had been adding a lot of tutorials for Framework Mono. The plan is to finally finish the documentation of each framework. And regarding Framework Mono in particular, I added two new updates to it: Now you […]

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Sunday DevLog Update 2nd of April

By MonoFlauta
|
April 2, 2017
| No Comments
| Frameworks, News, Sunday DevLog

Hello, everyone! So I have lots of news regarding Witchcraft, the frameworks and more! First, let’s start with Witchcraft. As you already know, KevMiles, the artist of Asterash, is now a new member of Silky Smooth Studios. He has been working on the new characters, and hopefully the latest version of them. We will be […]

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Sunday Devlog Update 19th of March

By MonoFlauta
|
March 19, 2017
| No Comments
| News, Sunday DevLog

Hello, everyone! So new updates for Witchcraft and Asterash! First of all, about Witchcraft, we have a new teammate, KevMiles, the artist of Asterash, will help with the art of Witchcraft. So now, we have two artists on the team. We hope that now we will be able to finish sooner what we need for […]

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Steamworks first thoughts

By MonoFlauta
|
January 11, 2017
| No Comments
| News

Hello everyone! So, as some of you may already know, Witchcraft passed Greenlight, we finished the paperwork and now we are preaparing the game so it gets published on Steam. I wanted to write a few thoughts about what is using steamworks. What is really cool is that Steam gives you when you are using […]

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Sunday Devlog Update 20th of November

By MonoFlauta
|
November 20, 2016
| No Comments
| News, Sunday DevLog, Video Games

Hi everyone! This time I will come with some news regarding games. First of all, I will start with Witchcraft. I have started to code the Skill Selection Screen. I didn’t remember how complex it was, a simple screen can be very tedious to set up and  to make it work nicely as well, it […]

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Posts pagination

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Recent Posts

  • New Game: Beware the Fall
  • New Game: Three Offerings
  • New Game: Riverside Rumble
  • 2025 Resume + Start of 2026
  • New Game: Cards & Claws

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

Recent Posts

  • New Game: Beware the Fall
  • New Game: Three Offerings
  • New Game: Riverside Rumble
  • 2025 Resume + Start of 2026
  • New Game: Cards & Claws

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

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