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MonoFlauta

Indie Game Developer

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Tag: newgrounds

Working on an AutoChess game + more updates!

By MonoFlauta
|
January 8, 2023
| 1 Comment
| Sunday DevLog, Video Games

Hey everyone! Hope you started the year in the best possible way. I have a few updates I would like to share with you from my current projects so welcome to the first update of the year! The updates will be related to a new project, Summer Snow Day and Ostrich Run. So let’s start! […]

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Posted in %1$s Tagged %1$s 1 Comment

Chapter 5 is officially under construction, made new tools, and more!

By MonoFlauta
|
April 17, 2022
| No Comments
| News, Programming, Sunday DevLog, Video Games

Hello, everyone! So I have a lot of new updates from the latest weeks. Chapter 5 from Summer Snow Day is officially under construction Last week we had been officially working on chapter 5 for Summer Snow Day. We aren’t sure exactly how many chapters the game will have but I believe we already have […]

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Posted in %1$s Tagged %1$s Leave a comment

Newgrounds Unity API Helper

By MonoFlauta
|
March 26, 2022
| 1 Comment
| News, Programming

Hello, everyone! In the last game jams, I had been re-doing and re-doing a wrapper for the Newgrounds Unity API over and over again. It wasn’t been redone from scratch because I reused the basics of the last version but I kept adding improvements to it. I never got to have something very complete for […]

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Posted in %1$s Tagged %1$s 1 Comment

2021 Resume + Start of 2022

By MonoFlauta
|
December 26, 2021
| 3 Comments
| News, Sunday DevLog, Video Games

Hello, everyone! Is this time of the year where I make a huge resume of all the stuff I worked on in 2021 and make some weak promises about what I am going to make the next year. You can read my last year’s one here! I will be talking about Summer Snow Day, the […]

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Posted in %1$s Tagged %1$s 3 Comments

Three ways of coding

By MonoFlauta
|
October 27, 2021
| No Comments
| Programming

Hello everyone! After all these years of learning to program and doing game development, I identified three ways or coding modes I usually do depending on the situation. These three ways aren’t exclusive to each other and all of them have their good and bad things in my opinion. The way of haste One of […]

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Posts pagination

1 2 3 Next

Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

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