Here is the whole list of games I worked on in my life. The only games that are not listed here are the ones I work/ed at Etermax. You can check that list here.
WORKING ON
Long term projects
These are projects I had been working on for a while and I am almost sure I will complete them. You may had read about them in my blog posts or seen in my tweets as gifs or information. They are more poolished ideas and I am looking forward to complete them instead of them just being random ideas I am working on to try out something. You can read more about those projects in my Sunday DevLog posts.
Summer Snow Day
Summer Snow Day is an Anime Dating Sim/Murder Mystery unlike anything else out there. Get to know girls while you try to find who is guilty of a recent murder. Every action you make will change the final output of the game so be aware of your decisions. Try solving all the puzzles or playing the minigames that will help you find the murderer. The final output is in your hands!
A game being developed by Happy Ghost Studio.
Riverside Rumble is a web where you are an Otter and you have to protect your family of otters from evil enemies. These enemies will throw almost everything at you in order to defeat you but you can use a huge stick to counter their attacks. Play through multiple levels with unique enemies that will throw at you their unique projectiles. But beware! Some of those projectiles will have weird movements and unexpected behaviors so get ready for anything!
A game being developed by Fun+Mono.
2024
Explore an abandoned Japanese house, haunted by a floating mask with dark, writhing hair. To defeat the demon, you must find its heart and cut it with scissors. Will you find the demon’s heart before it finds you?
This game was made for the Scream Jam 2024.
Made by Hugo Miraballes, Nicolás Rivero, Andrea Alonso, Alan Rosas, Lautaro Bravo de la Serna and me.
2023
Whisperings of the Ouija is a game where you control a Ouija’s board’s messages that provoke deadly events inside a cabin. Your goal is to kill every teenager that is being a host of that cabin before the daylight.
This game was made for the GMTK Game Jam 2023, where the goal was to make a game based on the topic “Roles Reversed” in 48hs.
Made by Hugo Miraballes, Andrea Alonso, Nicolás Rivero and me.
In Grave Digger, you play as the grave digger who uses a shovel to defeat all sorts of monsters. Get better perks, and shovels and make big combos in order to unlock more and more powers!
This game was made for the 7DRL Challenge 2023, where the goal was to make a roguelike game in a week.
Made by Hugo Miraballes, Andrea Alonso, Alan Rosas, Lautaro Bravo de la Serna, Gustavo Ayala and me.
2022
Stonks is a meme investment simulator game where you will be given the ultimate dream of knowing how well you would do if you invested your money without having to deal with financial loss. The main feature of this game is that it uses actual stock and crypto values. So you will be playing with real-life data!
Won’t you be happy to not have lost all your money? Will you be mad that you could have won a lot of money? Find out by playing this game!
Made by Santiago Bravo de la Serna, Agustín Inclan, Lautaro Bravo de la Serna and me.
In A Toad’s Trip you play as a candy-lovin’ toad named… Toad! Go around the camping doing favors to Grandpa and get more and more of his funny candies in return.
Oh boy, we’re not sure what’s on those, but it sure makes things dizzy!
What is real? What is not? Who knows! We’re just here for a fun ride!
This game was made for the Brackeys Game Jam 2022.1, where the theme was “It is not real”.
Made by Santiago Bravo de la Serna, Mariel Astorga, Pedro Siniscalchi, Gonzalo Loza Martínez, Lautaro Bravo de la Serna, Martín Martelletti and me.
2021
Puppet Manor is a horror game where you try to escape from a monster spider who can control the mannequins that live there. Grabbing tools that will help you open doors while making sure neither the spider nor its mannequins get you will be your primary goal. Will you be able to escape without getting grabbed?
This game was made for Scream Jam 2021.
Made by Hugo Miraballes, Nicolás Goyret, Santiago Menendez, Kevin Miles, Alan Rosas, Andrea Alonso, Lautaro Bravo de la Serna, Santiago Bravo de la Serna, Gonzalo Szechter and me.
Yemita is a game where you control a yolk on the run and destroy everything on your path in a Japanese restaurant. The chef was trying to add you to a ramen bowl but you decided you are not ready to be eaten. Because of that, your goal will be to create as much destruction as possible in your short life.
This game was made for the July Newgrounds Game Jam 2021. The theme for the jam was “Egg”.
Made by Martín Martelletti, Hugo Miraballes, Kevin Miles, Lautaro Bravo de la Serna, Santiago Bravo de la Serna, Hernán Colantuono, Antonela Valente and me.
Paw Pals is a game where you manage a bunch of kitties trapped on the top of a tree. Your goal is to investigate enough of the big book of “How to get down of a tree for dummy kitties” while making sure your kitties have enough food.
This game was made for the GMTK Game Jam 2021. The theme for the jam was “Joined Together”.
Made by Martín Martelletti, Hugo Miraballes, Nicolás Rivero, Astrid Oliveira, Lautaro Bravo de la Serna, Alan Rosas, Santiago Bravo de la Serna and me.
Ostrich Run is a game where you guide a horde of ostriches out of a lab. Take every ostrich you can and avoid the multiple hazards on your way out. The ostriches will help you break harder windows and rescue more ostriches.
This game was made for the Brackeys Game Jam 2021.1. The theme for the jam was “Stronger Together”.
Made by Hugo Miraballes, Nicolás Rivero, Lautaro Bravo, Santiago Bravo and me.
2020
Sense of Unity is a puzzle game where you have to make your way to the exit trying to save as many people as possible. But beware, every person you save makes it riskier for you to continue though they can help you in moments of need.
This game was made for the Stay Safe! Jam. The theme for the jam was Solidarity.
Made by Hugo Miraballes, Nicolás Rivero, Kevin Miles, Andrea Alonso, Lautaro Bravo, Alan Rosas, Santiago Bravo and me.
2019
Is a game made for ÖeffnungszeitenBuch. The game is a tribute to Paperboy with a few changes on the movement and placement of stickers wich gives a twist to the gameplay. Also, it will work as a survival game, the longer you get to place your stickers, the more points you will earn.
The game is currently available for Android and in web format.
This game was made by Kevin Miles, Patricio Maffud and me with the supervision of Frederick Schrader for ÖeffnungszeitenBuch.
Memory game featuring unlocking patterns
Train your brain in this memory game inspired in Simon with a unique twist: instead of using simple buttons you will need to remember different patterns that will become progressively more and more difficult.
This game was made by Juan Cecchetto and me. The game is available at the PlayStore and also playable from browsers.
Blight is a action game where your goal is to eliminate waves of enemies. You have the power of soulmancy, which allows you to use projectiles made of souls to kill your enemies.
But watch out! Any missed souls will become corrupted and posses an enemy corpse, in an endless life and death cycle. Kill your enemies and survive as long as you can!
This game was made for the Extra Credits Game Jam #3. The theme for the game jam was Cycles.
Programming by Alan Rosas and me, art by Hugo Miraballes, Juan Cecchetto and Kevin Miles, game design by Martín Martelletti and music by Iván Piccione
2018
Saiba-Run is a cyberpunk runner where your goal is to run from the police as far as you can. In order to do this, you will need to modify the reality and make the obstacles that appear in front of you. The further you run, the more points you will get. Try to get the highest score possible!
This game was made for the 2018 Epic Mega Jam. The theme for the jam was Reality is often inaccurate.
Programming by me, art by Hugo Miraballes, Juan Cecchetto and Nicolás Rivero and sound by Patricio Maffud
Shot Wave is a retro wave shooter where your goal is to survive waves of enemies. The more time you survive, the more enemies will come, and weapons you will have. For every kill you do, you will get more points. Try to get the highest score possible and share it with us!
This game was made for the Unreal Engine 4 Summer Jam. The theme for the jam was Well that scalated quickly.
Programming by me, art by Hugo Miraballes, Juan Cecchetto and Nicolás Rivero and sound by Patricio Maffud
In Skeleball, as a spinning skull head, your objective will be to grab moving balls in a really small area while you avoid the red balls. Beware, predicting the paths of the balls will be a difficult task because of the many forces that affect each ball.
This was a game developed for the Minimalistic Game Jam #3. We had to make a game in less than a week with a set of rules about wich ammount of colors we could use.
Programming by me, art by shoze (itch.io) and music by Iván Piccione
In Witchcraft you will be able to create your own character configuration and fight against your friends, or AI, in 1 vs. 1 or 2 vs. 2 battles. The way you customize your character and the way you manage yourself in the battlefield, will have huge consequences in leading you to victory or defeat.
A game developed by Silky Smooth Studios.
You will be playing as a small hero made of information, trying to escape from a program that has crashed. Avoiding errors, not falling down and getting to the exits will be your mission.
The game counts with a total of 100 levels and 16 different platforms driven by a geeky background story.
Apart from the game, you can buy the original sound track for it.
2017
Move through tons and tons of levels plagued with slimes while you shoot them dead in this retro style game.
This submission was uploaded for the GMTK Jam. The game was made in less than 48 hours and had as a theme Downwell’s Dual Purpose Design.
Programming by me, art by Kevin Miles and music by Iván Piccione.
Asterash is a fast-paced bullet hell which features permadeath, upgrades, highscores and more!
Play complete different rounds over and over against hundreds and hundreds of enemies in seek of the best highscore in Newgrounds.
Each time you start a game, you will recieve a random level 1 weapon. You will be able to carry up to two weapons and upgrade each one of them up to three levels. But choose wisely and be careful, dying means to start over.
Programming by me, art by KevMiles (NG) and music by CoreWars.
This game was made in less than 72hs for the first Da Vinci Game Jam. The theme of the game jam was Legacy and we had to make a game based on that.
In this game, you will play as a new president and will have to make a lot of decisions in order to keep in charge. Once you finish, you can save your legacy and send it to a friend so he tries to continue from there. Caution: This game is only in Spanish.
Made by Exequiel Blanco and me.
2016
This was a multiplayer game where people could download an app and use thier cellphone as controller in order to destroy other players in a big screen.
The game was shown in a local exposition at Escuela Da Vinci. The original team was Alejandro Cabaut, Exequiel Blanco and Hugo Miraballes. I joined the team in order to help and have it finished for the expo.
This game was made in less than 48hs for the Cartoon Network Game Jam 2016 in Argentina. The theme of the game jam was “Things your parents didn’t let you do when you were a kid”.
Rigby and Mordecai where running around a fountain and eating candies when suddenly, a portal opens and they fall in it. Go through the portal grabbing candies to get points.
Programming by me, art by Alan Antonakakis and Alfredo “Chino” Yuen, game design by Kevin Miles and sound by Matías Meza. Original characters belong to Cartoon Network.
Show your skills and your wits to outsmart the teacher and other students to get out of class. In order to do this you must avoid their vision range, moving quickly and collecting all the coins.
Try getting all the stars for a more complete challenge!
Programming by me and art by aliceperdomoDev (NG).
2015
In a world where ancient & legendary warriors train themselves in the style of Animals of the wild, One of these “Primal Champions” turns to the dark side. It now falls to the remaining warriors of the primal order to track him down, and bring him to justice.
Programming by me, art by LewToons (NG), music by samulis (NG) and voice actors: codeblackhayate (NG), Gianni (NG), KaggyVA (NG), Seshido (NG) and Shock-Dingo (NG). Sponsored by Armor Games.
Go through this creepy carnival.
Your character has lost in the forest after an accident. Walking around he found a big and ghostly carnival where spirits and gods move around it. At that moment, one of these ghosts approached to him and asked for his help to go through it. With nothing to lose, he agrees and now he will have to play the carnival games to earn enough to get out of it and go back to the forest.
This game was made for a school project.
Programming by me and music by FuNaNdMoRe (NG)
Chase a raincloud to water a tiny seed and make it grow into a beautiful sunflower. Try to get the highest score possible.
This was a small game I worked on in my spare time while I was a student. Would have loved to make something more complete.
Programming by me and art by Noodle (NG).
2014
Move this ball around 20 different levels.
This was my first 3D and Unity game, so it is really simple. You just move around and get to one point to another avoiding obstacles. The main focus on this was to try to use as less prefabs, made by me, and make the most of them. More like a level design challenge.
Programming by me
Rescue Roberto from the evil river and the big rubber duck!
Awesome reviews like:
“I liked it. Felt a little outta control but I guess if you’re a llama in a barrel thats just the way your life is.”
This game was created during the second term when I was a student.
Programming and art by me.
The spanish Cortes has arrived to America and has destroyed the ancient city of Tenochtitlan and so Cipatli, the only survivor, is going to take his revenge. Follow Cipactli on his battle against the spanish and their new invention… gunpowder.
This game was created during the second term when I was a student.
Programming and art by me.
2013
Escape from the volcano while using your astronaut suit. You will need to be fast and avoid obstacles and hazzards.
At the end, a final evil brain one-eyed boss will try to make you fall into the lava. Don’t let him do that and reach the top of the volcano before he catches you!
Programming and art by me.
This game was made in less than two weeks for the Newgrounds Game Jam #9. The goal was to develop a game based on these fake screenshots: http://www.newgrounds.com/art/browse/tag/screenshotjam
Fight against the sea monsters! The goal is to resist the invasion of the sea monsters as much as possible.
Programming by me, art by CorvusAlbus (NG) and music by FuNaNdMoRe (NG).
Go through thirtythree different levels and eight different platforms in this action-puzzle game.
This was the first game I made as student when learning to code in AS3 and also was the first prototype to my game YBit published in 2018.
Programming by me.
2012
Pick between three different classes to fight against infinite hordes of enemies that will try to kill you. Level up and buy new items while you make your way through Perpetual.
The further you go, the bigger the challenges. Try to make the highest score possible by planning the right strategy and timing your attacks.
Programming by me and art by Warpentak (NG).
This game was made in less than 48hs for the Newgrounds Game Jam #9, also known as the Newgrounds Cabin Jam. The theme was “Cabin in the Woods”.
Your goal will be to pile up a bunch of objects so the monster doesn’t enter the room and kills you.
Programming by me, art by FuNaNdMoRe (NG) and LewToons (NG) and music also by LewToons (NG).
This game was made in less than 72hs for the Newgrounds Game Jam #7. The teams had to plug individual themes into a Core Mechanics Diagram and develop their game around the results.
As Zelda, a welder, you get the most difficult works in your office and you have to make them in time or your customer will get furious with you.
Programming by me, art by LewToons (NG) and Aigis (NG), and music by SilentTakedown (NG).
Rise those horns again! This game originated as an entry for a Game Jam where we had to make a game in three days, we got a daily award in Newgrounds and we wanted to make a really nice full version with the corrections that people asked for and more songs and even an adventure mode!
Programming by me and art by FuNaNdMoRe (NG).
2011
“Kingdom in the Clouds” is an action/defense game complete with an upgrade system. You play as a young prince who must return with his sister after having fallen far from their kingdom in the clouds.
Programming by me, art by LewToons (NG) and voice acting by Seymour (NG). Sponsored by Newgrounds.
Bunnies are cute, everyone knows that. The two bunnies in this game are cute in a mad way. Join Bunnie and Clyne, based on the famous american criminals, Bonnie and Clyde, on their raid and take part in several interactive bank robberies all through the country. But whenever someone robs a bank, the police is likely to be nearby. You can escape from them in three fancy ways, which are given at random. Either destroy a specific number of police cars or resist for a specific amount of seconds or miles. Are you ready for it?
Programming by me and art by FuNaNdMoRe (NG).
This game was made in less than 72hs for the Newgrounds Game Jam #4. Teams were randomly assigned constraints to work around while making their games.
In this game you are a metalhead (you can choose to be a woman or a man in the playlist) and you have to keep headbanging to the rhythm. The multiplier will become higher each time you hit a note.
Programming by me, art by FuNaNdMoRe (NG) and other by LewToons (NG).
Nick wakes up in a world of fire hell. He manages to escape the terror for only a brief amount of time before he returns back to depths of the dorm room. Fro is awakened and comes to the rescue of his friend, or so he thinks. Now Nick and Corey must escape the dorm together. When they manage to make it outside they face a fierce enemy. With some quick “thinking” Nick and Corey defeat the enemy by knocking over a nearby water tower. Our adventure starts here. Good luck, you won’t need it.
Programming by me, actors: Fro (NG) and PlsurUCantMeshur (NG), and music by FuNaNdMoRe (NG). Sponsored by Dead Frontier.
The Greatest Orb is escaping to a new adventure in the stars. You will start from the deep sea and control the orb with the mouse, avoiding the obstacles to reach the stars.
This one is the last one of the saga. It was inspired in the first game I ever made and keeps that simplicity.
Programming by me and art by FuNaNdMoRe (NG).
Programming by me and texts by Fro (NG). Sponsored by MiniChomp.
This game was made in less than 72hs for the Newgrounds Game Jam #3. The theme that was assigned to us was “Cows connecting flying Sharks”.
The main goal in this game is to connect as many people as possible to the internet. To do so, you have to hit houses with sharks while flying above them with a helicopter. The more houses you hit, the more points you’ll get.
Programming by me and art by FuNaNdMoRe (NG).
This game is similar to the classic Pokemon games where you have to catch all diferent monsters.
The total of monsters is 53 and they have a lot of different attacks and strengths. Try to identify their strengths in order to defeat all the other monsters.
Programming by me, art by tamisise (NG) and music by FuNaNdMoRe (NG).
2010
This game was made for the Newgrounds Game Jam #2. The theme was “A world frozen over”.
The world of the sun people is enslaved by the evil Ice Lord and his ice colony. The prince of the sun world wakes up in an icy prison cell surrounded by a few of his other captive people. You are that prince and your job is to try to escape.
Programming by me, art by LewToons (NG) and Tyler (NG), WildCard: DeadEndWorldStudios.
Eight minigames based on the Pyroscape saga.
You will be able to play the stories of Fro and Nick based on what the players think about the saga.
Collab organisers: me and Fro (NG). Participants: EventHorizon (NG), Firestormrules (NG), neverzonegaming (NG) and ThePigeonMaster.
This is a patformer game where you play as Rigoberto, The Yak, to go through different worlds in search of something.
Was the first platformer I ever made and the first “big” web game I ever made. Even it was pretty simple it was a nice challenge by that time.
Programming by me, art by neverzonegaming (NG) and voices by Fro (NG).
In this game you play as the biblical character Judas.
You have to throw loaves of bread at Jesus while he tries to dodge your attacks. The faster you hit him, the more points you will get.
Try getting the highest score as possible with the Newgrounds leaderboards.
Programming by me and voice actor Fro (NG).
This game is the sequel to Pyroscape. Make sure to check out the first one so this one makes sense. Trust me it won’t make sense without it! If you haven’t visited the first one then you might be surprised by the style. It is a mix of video, art, and animation to create a original style of gameplay.
Programming by me. Actors: Fro (NG) and PlsurUCantMeshur (NG).
A terrible tragedy has hit and our hero Nick is in trouble. Will he survive?
This game is supposed to be random and funny. It’s a mix between video, animation, photoshop, and a couple of other things. Have fun, realize, and enjoy the humor. Don’t get mad if it seems like there’s no end to the game.
Programming by me. Actors: Fro (NG) and PlsurUCantMeshur (NG).
Drug the mouse with all type of pills until it explodes.
The more pills you give it, the more psychedelic the mouse will be and the more difficult will be to understand what is happening on the screen.
A simple quick game we made in a game just to test out mochiads.
Programming by me and art by tamisise (NG).
In this game the city of Buenos Aires is, once again, under water.
Your mission is to avoid all the obstacles that are caused by the flood while you try to hit the responsable of the incidents.
This was a political game I did in one night just for the joy of making it.
Programming by me.
2009
This game is similar to the Pokemon games where you have to catch all type of monsters, train them and level up.
The monsters have different attacks and strengths. Trying different ones fight against different characters will give knowledge about them.
Programming by me, art by tamisise (NG) and music by FuNaNdMoRe (NG).
This is the sequel to The Greatest Orb. Move around the levels avoiding the walls in order to get through the levels.
This was the second game I made while I was learning to program by myself. Even it is a really simple game it was a nice challenge by that time.
Programming by me.
2008
Move around the levels avoiding the walls in order to get through the levels.
Programming by me.