Framework Goat is a set of tools made in C# for Unity. Feel free to use it, ask for stuff, and/or help adding more to it!
The Framework was originally a group of tools created for Witchcraft. From there I decided to expand it and make it a complete framework as I did with Framework Mono in Flash.
Feel free to use it in any project you want or contribute by expanding and testing it.
Also, if you use it for any of your projects, please send me a message so I add it to the list of games that used it! I would love to try projects that uses this and also share it in my social media.
Twitch Mono Integration (C# & Unity)
Twitch Mono Integration is an easy way to implement Twitch SDK in Unity with UniRx. It is under developing but you can already try it out if you want to!
The main project I am using this one for is Community Warriors in which your viewers and change rewards to interact with the game and join the battle with you.
I will keep making updates on this one as I use it so remember to star it on GitHub!
Also, if you use it for any of your projects, please send me a message so I add it to the list of games that used it! I would love to try projects that uses this and also share it in my social media.
Framework Mono (Action Script 3)
The first Framework I ever made originally for myself. It became very handful, at least for me, when making games in AS3.
Most of my latest games are made using this Framework because it helps to keep stuff in order and work a lot faster. (For example, the last game jam I participated I created Wasting Bullets in less than 48 thanks to this Framework).
It also helps a lot when trying to avoid performance issues. (For example, Asterash works fluent even it is a bullet hell made in Flash).
Also, if you use it for any of your projects, please send me a message so I add it to the list of games that used it! I would love to try projects that uses this and also share it in my social media.
This is an engine I was making in order to make 2D games. The engine uses MonoGame as a base.
I didn’t keep working on it.