• About WordPress
    • WordPress.org
    • Documentation
    • Learn WordPress
    • Support
    • Feedback
  • Log In
Skip to content

MonoFlauta

Indie Game Developer

Menu
  • Blog
  • Portfolio
    • Games
      • Happy Ghost Studio
      • Etermax
      • Silky Smooth Studio
      • Fun+Mono
    • Frameworks & Tools
      • Framework Goat
      • Twitch Mono Integration
      • Framework Mono
      • Narwhal Engine
    • Others
  • Store
  • About Me

Category: Video Games

Sunday Devlog Update 5th of February

By MonoFlauta
|
February 5, 2017
| No Comments
| News, Sunday DevLog, Video Games

Hello everyone! So I have some updates regarding the bullet hell game, Witchcraft and other things. First of all, for the bullet hell game, we finally have a name for it and it is Asterash! We got to this name because we were thinking how to called and as a joke we said to combine […]

Read More »

Posted in %1$s Tagged %1$s Leave a comment

NEW GAME: That Heavy Legacy

By MonoFlauta
|
January 29, 2017
| No Comments
| News, Video Games

We finished our new game That Heavy Legacy. The game was made for the First Da Vinci Game Jam and it was made by Exequiel Blanco and me. The theme was Legacy and we had 72 hours to make a game based on it. The interesting thing about this one is that, once you finish […]

Read More »

Posted in %1$s Tagged %1$s Leave a comment

Da Vinci Game Jam 27/01 – 29/01

By MonoFlauta
|
January 27, 2017
| No Comments
| News, Video Games

Hello, everyone! So I am participating on a game jam! As some of you may know, I teach at Escuela Da Vinci as my stable job. A month ago we decided to organize a game jam with another professor and invite all the students to participate. The game jam started today at 00:00 AM and […]

Read More »

Posted in %1$s Tagged %1$s Leave a comment

Sunday Devlog Update 22nd of January

By MonoFlauta
|
January 22, 2017
| No Comments
| News, Sunday DevLog, Video Games

Hello, everyone! So loads of update for the projects. First, for the bullet hell game, we have new medals working with the Newgrounds API. Also, we added the last three new ultimate weapons. The ultimate of the Rockets, that will fire the homing rockets with a lot of small rockets, the ultimate of the cannon, […]

Read More »

Posted in %1$s Tagged %1$s Leave a comment

Sunday Devlog Update 15th of January

By MonoFlauta
|
January 15, 2017
| No Comments
| News, Sunday DevLog, Video Games

Hello everyone! I have news about the bullet hell game and Witchcraft! First of all, for the bullet hell we have a lot of new features. We started working with the Newgrounds API so we have a highscore system working and tons of medals too. We plan to add a larger gameplay life to the […]

Read More »

Posted in %1$s Tagged %1$s Leave a comment

Posts pagination

Previous 1 … 23 24 25 … 27 Next

Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

Recent Posts

  • Releasing a new version every week for Community Warriors
  • Summer Snow Day status, Community Warriors and Twitch Mono Integration
  • 2024 Resume + Start of 2025
  • New Game: Kami no Shinzo
  • New work projects, new home, updates and future!

Categories

  • Experimental
  • Frameworks
  • News
  • Post-mortems
  • Programming
  • Recommendations
  • Sunday DevLog
  • Video Games

Powered by WordPress MonoFlauta 2025 | All Rights Reserved.

Manage Cookie Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}