All characters from Summer Snow Day and more!

Summer Snow Day

Hello, everyone!
We finished presenting all the main characters from Summer Snow Day. The last one, Honji, is the main character and the one you will control during your adventure.

Honji Presentation Card posted in Happy Ghost Studio’s Twitter

Also, Chad published a wip of the in gameplay finish result which you can check here! Even more, we are having a big progress on the visual side of the game. From my part, I had been working on the postprocess that will let Chad control and give a great feeling to the game. If you want to have the latest updates consider following the Happy Ghost Studio twitter account!

Saiba-Run

The results of the Epic Mega Jam 2018 are out and we didn’t make it once again. Sadly, we had a lot of issues when using Unreal this time. Being the only member that could update the project, because of repository issues, plus a bug where the intro video would only display in the computer where the project was published, leaded us to a result we weren’t looking forward.
As a team, we are not sure if we are going to participate in another one of these ones. We had too many issues, probably because inexperience, that we would normaly don’t have in Unity. Maybe, in a future we try again but for now, we need to rest a bit from Unreal.

Framework-Goat

I also had been updating Framework-Goat. I added a bunch of new changes and also added an UpdateManager that will help to optimize big Unity applications. Probably, going to keep adding new updates now that I will have more spare time for projects, leading to have more ideas and utilities I can add to the Framework.
As a changelog of the last time I posted about the Framework, I added:

  • Added UpdateManager, this will be a huge performance improvement when using a lot the update functions
  • Changed Start for Awake and added Stop All Themes option to the Sound Controller
  • Added a Clear and Subscribe clear to EventManager
  • Fixed a null reference when removing events in the EventManager

StickerBoy

We had been adding audio updates and new mechanics to the StickerBoy game. Now you can paste stickers and get points because of it. I also created a wave editor so Kevin can edit easily the waves and balance the game from there.
So far, the game is getting better and better and giving a lot of fun when playing and making it. Hopefully, we finish with a nice polished game.

StickerBoy update including the feedback for right pasted sticker

WordPress updates and general news

For last, as you may seen, WordPress had updated to a new version and now the writting format, with other stuff, has been changed. So far, this new update looks great and gives a more lot of control, even though I had to search where was some of the stuff. But, I think this is a change for good!
Apart from that, I had updated the portfolio part with new pictures instead of plain text with links. You can go and check it out if you want!

The games banner, one of the three new banners in the Portfolio area

That is all for now. Thanks for reading and stay tuned!