I just uploaded a new update for YBit. This update is focused on more content, some visual improvements and a bug that was driving me crazy.
I wanted to add more levels to the game so it lasts longer and I get closer to the play time length goal. Also, I don’t want to get repetitive on the content so I am adding a new type of platforms. This time, I added a bounce one (something like the third law of Newton, I guess). This new platform comes with its own new dialogue, as well. So…more content!
Then, for the graphics. I added some small details like a small “pixel” dust when the character runs and a background that is generated with a cellular automaton. I guess that this two changes will give more to the feel of “being inside a computer” if that even exists…
And for changes, I finally fixed the bug that made the player stick to the ground or jump randomly. Also, I made some balance changes in a few levels and changed the area of the double jump for a bigger one (so it doesn’t feel so unfair).
Other than that, here is the whole list:
New
- Added 11 new levels.
- A new type of platform.
- New dialogues.
- Added new graphic details.
Changes
- Now the area of the double jump is bigger.
- Changed some levels in order to be more fair ones.
- Fixed the bug that made the player to stick to the ground sometimes.
The future goals keeps being these, though as you can see, I made progress on most of them 🙂
- More levels.
- More platform types.
- More dialogues.
- Joystick support during screens.
- Add Mac support.
That’s all for now, thanks for reading!