Witchcraft Release

Hello, everyone!

Going to write about many updates of different projects.

First of all, final release of Witchcraft will be tomorrow! The game will be released officially in Steam and itch.io with a 15% of discount to conmemorate the event.

It has been a really long journey until this final release but it is finally done. We have the three scenes in their final version and everything should be working.

Of course, if it is needed, I will be fixing bugs and making small updates to make sure it works as promised. But this should be the complete and final version of the game.

Please consider checking it out if you haven’t check it yet and take advantage of the disccount!

In other news, for Summer Snow Day, I had been working on visual things like the snow and trying to finish the poolishing part for making it look exactly as Chad wants. Sadly, we didn’t get there yet but I think we are pretty close to it.

Also, Yoshira was presented on the Meet the girls posts. We are getting close to finish all the girls presentations. I wonder what Chad has in mind after that!

Meanwhile, I “revived” and old framework I was making for Unity. You can check it right here though it is a bit empty for now.

Finally, I made a small and silly game prototype in five hours, probably most of the time was making the scene with cube primitives. Here is a small gif I wanted to share:

That’s all for now. Thanks for reading!